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Weapon Builds
Reference

Attachment Glossary

A short dictionary of the barrels, optics, magazines, grips, and perks used across Weapon Builds loadouts.

Next step: Generate a kit in the loadout builder, confirm ammo on the ammo sheet, or compare range roles before you craft.

Core Attachments

Pick by role first, rarity second.

Attachment Slot Best for When to pick
Heavy barrel Barrel Assault Rifle Mid-range stagger uptime and plate pressure
Long precision barrel Barrel Marksman Rifle Crystal and shoulder weak-point lanes
Tight choke Barrel / choke Shotgun Kneel windows and leap landing punish
Mid-range optic Optic Assault Rifle Clear tracking without losing mobility
High-clarity scope Optic Marksman Rifle Tiny weak points under chill flinch
Extended magazine Magazine All primaries Prevents mid-phase reload deaths
Recoil grip Grip Assault Rifle Sustained fire while strafing slam lanes
Fast handling stock Stock Shotgun Panic swaps during close leaps
Stability stock Stock Marksman Rifle Keeps aim settled after dodge cancels
Armor-piercing shells Ammo Shotgun / rifle Iron Colossus plates before kneel
Weak-point perk Perk Marksman / rifle Frost Warden crystals and open cores
Reload speed perk Perk Shotgun Second burst after a reveal or kneel

Mid-range kit

Heavy barrel, mid optic, extended mag, recoil grip.

Assault rifle guide →

Close-range kit

Tight choke, handling stock, AP shells, reload perk.

Shotgun guide →

Long-range kit

Precision barrel, clarity scope, stability stock, weak-point perk.

Marksman guide →

Build from this sheet

Generate a full priority list, or confirm ammo before you craft.

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